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(+1)

I enjoyed playing, good job!

  • What was the most frustrating moment in what you experienced?
    • The dash mechanic felt a bit unpredictable to me. Even on a full energy tank sometimes it would be a short dash forwards other times it would almost send me flying over the edge of the level. I would have used it more if I had more control of it like you do the jetpack.
  • What was your favorite moment?
    • Moving around the level with the jet pack mechanic felt fun and intuitive. I also like the art style you are going for here, it feels almost nostalgic but I can't really put my finger on what it reminds me of other than possibly 90’s graphic design trends that I remember from my childhood. Also I have a fairly underpowered pc and a lot of 3D prototypes I have tried to playtest for people have not been optimised to the point that I can play them, so I was happy this ran so well!
  • Was there anything you wanted to do, but the game didn’t let you?
    • I would have wanted to have some sort of reason to use the resource while in the level collecting them before returning to the base to upgrade defenses/equipment. As in, maybe a secondary gun that shoot the energy back out to fend off enemies or destroy obstacles in the world blocking the players path forward.
  • If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
    • While I felt the platforming was fun and you are off to a good start. I felt like the game needed more speed potentially. Like possibly some sort of momentum build mechanic. Just a thought I had while playing! another thought I just had was about the blocks that look solid but you fall through. These blocks really only trick the player once and after that they stand out so much that you just treat the like empty space.
  • What would you say you were doing in the game?
    • You play as a polar bear with a jetpack who needs to venture out into a radiated tundra to jump around collecting resources to create a safer more radiation proof home for your family while not succumbing to radiation poisoning yourself
  • How would you describe the game to friends and family?
    • I would describe this game as a first person 3D platformer where you play as a jetpack flying polar jumping around a world made of ice blocks to collect resource.
(+1)

Hi Robert! Thanks for your feedback on The Radiation Is Cosmic! I'm definitely going to take all of this into account on my next build!
--agreed that the dash mechanic can be unpredictable. I think it has something to do with friction with the floor surface since it generally works okay while in the air. I  want to make it consistent, so I will put this as top of list for improvements (hopefully I can figure it out!!)
--I'm glad you enjoyed the art style! I've put a lot into giving it that "90’s graphic design trends that I remember from my childhood" (well said!) and want to push it further into that direction with time.
--Also I'm happy to hear the game can run on your machine. I also have a low end machine so I've set the game to have a 60 fps max, but generally run with stability  between 30-40 fps.
--Regarding spending energy outside of the hub, I did include the "decontamination chambers", but I wasn't sure how much people would actually use them or if they are interesting. Its a great callout to have multiple uses for the radiation as a resource in the level. I will think more about this. Thanks!
--I appreciate your take on the red blocks. I hadn't considered that they act like empty space, once you know how they work. I might figure out a way to make them more dynamic so there's actually a reason for them being there. 
--Regarding momentum, I thought about something like a multiplier, like ever 10, 20, 30 ect orbs you gather, you get a x2, x3, x4 multiplier for all orbs. And it could winds down if the player slows or doesn't get any more orbs. I've been thinking about this and I'd like to get this into the next build, but didn't have time for this playtest.

thanks again!
Alan