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The game does a lot with little: the structure is clear and evokes a reflective mindset; the visuals aid in explaining the emotions behind each response; and the choice of words encourages you to learn from your experience. 

An interesting quirk of the shifting system is that one can end up in a feedback loop. Once you've reached 4 points in any response, it's impossible to roll 4-; Locking you in this response. I interpret this as a form of trauma. Once we've learned that a certain response always works, we get stuck into that response. Only when we step away, like the game's page allows us, can we get away from our trauma response and start with a 'clean slate'.  I'd love to see this process acknowledged in the game's text, as it feels like such a natural development of the play pattern.

A small note on the layout: it took me a while to figure out that I was meant to use the empty space after each response to write out the points. A small transparent line behind the colons might help.

Thank you for creating this little game. I hope to print it sometime soon and play it.

(+1)

Thank you for your thoughtful analysis of my little game! You're spot on with my intentions behind the game about looping and getting stuck in a response style to examine how it can be hard to change tactics, but reinforcement is still change in a way.

I appreciate your note about layout as well. If I make another draft, I'll be keeping your comments in mind!