Thanks for playing! Yeah the skulls we didn't get to implement unfortunately :') but they would of lead to the injury of a crewmate (changes faces of the dice) and eventually death. Stress reduction was a whole second phase where you went back up to the submarine that we didn't get time to put in either, but would of helped manage the dice faces!
Viewing post in HADAL : Deep Water Maintenance jam comments
All good, it's totally normal in jams that you try to implement something and run out of time. Still, I genuinely loved the originality of the idea and the gameplay, it does look like you could expand it and make a full game out of this, you could take the route of the FTL roguelike, repairing the sub, maybe even fight another subs, maybe a map to explore the ocean... pretty cool idea with a lot of potential, well done!