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Thanks for playing! Yeah the skulls we didn't get to implement unfortunately :') but they would of lead to the injury of a crewmate (changes faces of the dice) and eventually death. Stress reduction was a whole second phase where you went back up to the submarine that we didn't get time to put in either, but would of helped manage the dice faces! 

(+1)

All good, it's totally normal in jams that you try to implement something and run out of time. Still, I genuinely loved the originality of the idea and the gameplay, it does look like you could expand it and make a full game out of this, you could take the route of the FTL roguelike, repairing the sub, maybe even fight another subs, maybe a map to explore the ocean... pretty cool idea with a lot of potential, well done!