Great game, I loved the music and the retro art style. The puzzles were fun to beat and think about, Id personally have preferred to have the scenes not reset when we change them so it would give more liberty into puzzle solving but it was great that way anyway. Nice entry :D
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Hey, thank you! The rooms not resetting was actually how I was going to make the game in the beginning, but I noticed the boxes become way more complex as you can smuggle many more from one place to another. I ran the risk of instead of having the player read the logs and analyze them, they would just stack boxes and never find out about the double jump and the other "power ups". I also wouldn't be able to have the ability to blow up the boxes, or I'd risk the player blowing up all of them and softlocking themselves. There are ways to solve these problems, most notably not having mechanics like stacking the boxes and blowing them up, as well as being extremely careful and thorough with the puzzles to make sure all the multiple solutions wouldn't prevent the player from reading and paying attention to the logs, but the easiest, safest solution was to split everything in screens (they weren't screens at the start, they were just one big seamless map) that would reset when leaving them. That solution also made the game feel more retro (and more like Animal Well, lmao) so I thought it was the best one. But if I were to turn this game into a commercial one, bringing memory to the rooms would make them more alive, for sure would be the way I would go with.