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игра вылетает на дисклеймере.  Видел такую проблему на этой странице но мне не помогло. Ошибка точно такая же.  Я ранее перековырял игру в поисках возможности вырезать сопера. Как раз после этого ковыряния у меня появилась эта проблема. Но уже после я удалил из аппдаты Renpy  и полность 2 раза переустановил игру. 

2026-01-15 21:58:13 UTC

Windows-10-10.0.19045-SP0

Ren'Py 8.4.1.25072401

NeuroHell

Release№2

Built at 2025-12-04 08:39:26 UTC

Early init took 169 ms

Loading error handling took 52 ms

Loading script took 7878 ms

Loading save slot metadata took 45 ms

Loading persistent took 0 ms

Set script version to: (8, 4, 1)

Running init code took 297 ms

Loading analysis data took 0 ms

Analyze and compile ATL took 666 ms

Reloading save slot metadata took 2 ms

Dump and make backups took 0 ms

Cleaning cache took 0 ms

Making clean stores took 0 ms

Initial gc took 213 ms

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: Disabled thread optimizations.

Creating interface object took 408 ms

Init translation took 6 ms

Cleaning stores took 1 ms

Load screen analysis took 0 ms

Analyze screens took 41 ms

Save screen analysis took 0 ms

Save pyanalysis took 0 ms

Save bytecode took 0 ms

Running _start took 6 ms

Interface start took 814 ms

Initializing gl2 renderer:

primary display bounds: (0, 0, 2560, 1440)

swap interval: 1 frames

Fullscreen mode.

Vendor: 'NVIDIA Corporation'

Renderer: 'NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2'

Version: '4.6.0 NVIDIA 581.80'

Display Info: <Info({'bitsize': 32, 'bytesize': 4, 'masks': (16711680, 65280, 255, 0), 'shifts': (16, 8, 0, 0), 'losses': (0, 0, 0, 8), 'current_w': 2560, 'current_h': 1440, 'refresh_rate': 165, 'hw': False, 'wm': True, 'video_mem': 268435456, 'blit_hw': False, 'blit_hw_CC': False, 'blit_hw_A': False, 'blit_sw': False, 'blit_sw_CC': False, 'blit_sw_A': False})>

Screen sizes: virtual=(2560, 1440) physical=(2560, 1440) drawable=(2560, 1440)

Maximum texture size: 4096x4096

Could not open 'cache/shaders.txt':