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Cool entry (especially if this is your first jam). wasn't able to make it far, but I have feedback  First is - if you want more eyes on your submission, next time highly recommend export to web. It's a few steps, but on Godot it's easy enough, and browser games get much more traffic than downloads.

Decent entry and with some polish I can see this being a fun loop growing a garden to fight bugs

Biggest change would be to add a way to skip to night early, just waiting around for 60s really hurts player engagement. I didn't know about the shop until the third time I tried to play, just never walked there I guess... Adding a buy button so you can click to inspect since there seed descriptions (or update description on hover). Tried a few runs, each time night 1 bugs got stuck at decoys and wouldn't move anymore...


(+1)

Thank you so much for your feedback! This was our first game jam and also our first game working as a team all together so it's really crucial hearing from other devs on what they think! I believe we scoped our game a little too big for a game jam and it being our first one, but I am really proud of all of what we got done in the time frame. We got the foundation of the game done a day before submission, which led to a 15-hour programming session between all of us on balancing the game and last minute bug fixes. The screenshot you provided is of one bug we knew about but didn't have time to fix before publishing, lol, devastating.

In the end, we got the foundation of what we think could be a really fun game once we get rid of a few of these little bugs. I enjoy your idea of adding a function to skip the night and maybe even add in a quick message or tutorial hinting at the shop!

I hope you enjoyed and had a good time playing what you could though! It took us a long time lol.