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The entire game oozes the right aesthetic. The first checkbox being checked, the hand-sketched feel of the entire thing, the map. It feels exactly like something a stranded person would make to keep themself sane. Puts one into exactly the right mindset. I love the clear sequence and goals!

Here's a few things I would love to see developed further:

  • I would have loved to have seen a duration added to the action sequence. That way the fresh water/eating rule has a more concrete structure to work around.
  • The lower space on the rules page feels a bit empty. Maybe you could have added some example sketches that one could duplicate on the island? Or maybe a little sketch of our beloved Wilson.
  • The final 2 lines, the goals, feel like they're the wrong way around. Survive being my more immediate goal, and escaping the island my long-term goal. Maybe you could also separate the long-term goal to more clearly indicate it as being far away.

Thank you for creating this. If I ever get stuck on a island, I'll know what to play.

(+1)

Thank you for feedback, I genuinely appreciate when people take the time for that sort of thing. Iall good ideas and I'll see what I can do!