Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I both agree and disagree with this. One the one hand I agree with the dev's post above that he is making the game according to his own vision - it's his game after all.
But at the same time I do agree that in many sandbox adult games the sandbox actually adds more hassle than it adds value. The sandbox system only really works out if most content is optional, but most adult games end up requiring the player to do the content for all the girls/characters anyways to progess the main story - which completely kills the point of a sandbox (which is freedom to do and NOT do whatever you want). Though in that regard the implementation of optional side quests in the latest update actually IS a step into a direction that justifies a sandbox system.

Ultimately this just boils down to a conflict of interest between developer and players, so there is no clear right or wrong. (GoodbyeHapiness, don't see this as a demand to change your approach, just stating my opinion for consideration).


P.S. Thanks for addressing your community's concerns, GH! It's always good if a dev ensures his players know their feedback has been heard - regardless of whether the feedback ends up bringing changes or not. And on that note, the above easy mode seems like a good compromise that allows players to choose how to experience the game while also allowing you to (mostly) stick to your vision for the game. Plus offering a choice is preferable over only doing option 1 or option 2 since there will always be people in favour of option 1 and others in favour of option 2.

Hi. I somehow missed the comment above.
To be honest, if you follow that logic, then a huge portion of games tagged as ‘sandbox’ aren’t really sandbox games at all. I added that tag to my game because players themselves already tend to think that a game like this is a sandbox. I don’t want to make my game linear. I do plan to add additional activities and things like that, but even then it still wouldn’t really be a true sandbox. A lot of people just interpret that term as a game with freedom of movement and some extra activities, even though in the end you’re still doing pre-planned quests and reaching one of the predefined endings anyway.

I don't want to get into a debate on sandbox definition on who likes what, it all boils down to people stating what they like and dislike at the end of the day.

All I'm saying is commercially the whole setup now is not working. That's a fact, not my opinion unfortunately. I understand sometimes what developers have as their vision conflicts with the market. 

You are of course entitled to continue your course for the sake of art or hobby, just don't expect things to turn around financially just by changing a couple of nuts and bolts like adding side quest or giving an option to make the mini games easier.

I suppose it's time to take a stand on things - money or vision. I'm just a spectator offering feedback  on the possibility of introducing a VN mode to try and see if it's possible to turn things around. If you still prefer to pursue your vision, then all the best as long as you don't need the additional income for all the work put in.

Cheers.