The style is PHE NO ME NAL!
Visually, everything looks great and very cohesive. The music and sound design are also excellent, and the wind sounds recorded with a microphone are super funny part.
The dialogues are funny, the characters are nicely illustrated, and the world is presented really well.
From a gameplay perspective, there are a lot of cool ideas and interesting mechanics.
That said, gameplay wise the game is insanely difficult. From my own experience, when you balance a game by yourself, it’s easy to make it too hard because as the creator you know the mechanics inside out and practice them constantly while coding. It’s really worth having someone else test the game or making it a bit more forgiving, so players can experience the whole thing instead of giving up (like I did 😞).
The mechanics are explained through text. Personally, I love not reading text, skipping it, and then having no idea what’s going on. It would be great if the mechanics were explained more visually, for example with “Shift” written on a wall and an arrow pointing up near the green points.
I also got stuck once on the dialogues because I didn’t realize that Z skips them. That wasn’t obvious to me, since I don’t usually play games where skipping works that way.
I found one bug as well. If you slowly approach the edge where the camera changes position, you can step back after the camera switches, but the camera stays where it is. The player character is no longer visible, and it’s hard to tell what’s going on.
Overall, the game is fantastic. As a first game jam project, it’s almost perfect. The atmosphere is amazing and the game feels good to play. The only real downsides are that it’s too difficult and that it doesn’t communicate things to the player in an easy, intuitive way. Still, a great game!