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(1 edit) (+1)

I like if  customization isn't purely visual but has gameplay effects. Your game hints at that. Rotating the weapon works nicely.

On the crafting table, I'd make the cam move torwards its it when the player approaches it. walking backwards to i currently locks the camera in the wrong direction.

(+1)

Thank you for playing, and that is such a good bug catch, i plan on habe a separate camra handle all of this!