I'm including two screenshots. The same run on the same tab on the same computer. Just moving the window from the laptop screen (the one with the tiny text) to the desk monitor (the one with the not tiny text). The text rearranges itself when you move the window. This suggest the problem is in the dpi settings of the monitors. Nothing you can control on your end. That said, I work in Unity and it has some settings to make the text size determined in your choice of pixels, cm, points, screen size percentage, etc. Most of my games have little or no text so I haven't explored that to its fullest but I presume Godot will have something similar.
You can also see the intro text stuck in the screen. This happens when you hit space while it's displaying. Something I have read impatient people do but I wouldn't know anything about that XD.
Now that I have learned I can read your game in my other screen, I'll have another go at it. Yay.

