Hey, it's jump king! First of all, I see you! You did a pixel art game with a triangle-ish shape that spins around with the mouse and it remained pixelated!! Not many people these days do this, they have the pixels spin around and rescale like they're PNGs, so hey, good job! Mechanically, the jump and light complemented each other really well, and you eased it in to the player extremely well with the level design, the initial monster and spike placement was really good. I don't even know what to complain about, maybe locking the player's position while they're charging a jump would let us hold the direction we want to jump to right from the get go instead of making us try to push it as soon as possible, makes more sense with the puzzle-like focus of the game. I really like the art too, chonky pixels will always have my admiration, making these monsters with many teeth and eyes in so low res is extremely difficult, at least to me. Good job!