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I managed to reach the corrupt cop, but not to find the painting. Something was killing me, I think it was fall damage? Wall jump mechanics were also very hard to do, especially on keyboard. I switched to controller and it got way better, but the controller would bug out sometimes and open up the controller menu every time I pressed jump on it. I couldn't interact with the elevators too, Controlling the light with the controller was almost impossible too, especially because we need the thumb to jump and to control the light with right stick, but even then the light would never stay where I pointed it at. Playing fell a lot like trying to find a needle in a haystack, since we couldn't see anything but I guess this was the vibe you were going for, right?  Other than those, I'll commend you for your attempt at a different type of platformer mechanics, I'm sure if you had a bit more time you could polish out those pain points I mentioned. Good job overall!