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Witasy Express: A Cozy Railroad Solo RPG

A magical train journey featuring prompts for relaxation and creative storytelling. · By Sparuh

Calculating travel costs

A topic by CuriousKakapo created 37 days ago Views: 63 Replies: 4
Viewing posts 1 to 3

Hello :) I am confused about applying discounts to travel costs. The instructions (pg 44) say to ‘Check if your hand forms a poker hand for discounts, refer to poker table pg 32’. But that poker table only shows how many bonus credits you get for starting funds, and does not mention anywhere anything to do with travel discounts. The example given (on pg 44) has a 5 cards creating a base cost of 14 credits, but because there was a pair among the 5 cards in the example it applied a -1 credit, bring the final travel cost to 13 credits. But it doesn’t explain why a pair is -1 (a pair is 4 credits when adding funds). I am assuming it is just a blanket -1 discount for having any poker hand, but I can’t actually see that stated anywhere in the rules so just thought I would check. Thank you :)

(1 edit)

Actually, I am going to throw out three additional questions:

1) How do Stops work? Pg49 , under Choose your destination  says ‘Review the travel cost to your chosen destination. (Remember: Each additional stop adds 2 credits to your travel costs).’ Does that just mean that each settlement I visit after the first cost and extra 2 credits? Pg 95 has a ‘Special situation’ called ‘missed stops’ which says if you miss a stop you can create a new settlement and continue there, or turn around and revisit missed locations later. But how do you miss stops? Don’t you select or create the settlement each time your travel, so I am not understanding how you could ‘miss’ one. 
2) Wanderlust Seeker (pg 26) has a Between Stops ability called Hidden Gem, which says during the ‘next settlement card draw: create 2 settlements with the same prompts.’ What is the purpose of creating two pretty much identical settlements? What is the difference between them that I would want to create two, rather than just the one, if they have the same prompts and travel cost?3) Wanderlust Seeker (pg 26) had an ability called Risk of Discovery that says ‘once per journey between settlements, you can choose to take a risky detour. Draw 2 cards for your next prompt, using both to create another settlement you can travel to by foot.’ Firstly, shouldn’t this be a Between Stops ability, since that is when it happens? Secondly, which tables/oracles am I using to create a 2 card settlement? Do I then do a full 5 card prompt session like normal settlement visits? Does that cost anything? Or is the 2 cards not for settlement creation per se, for events that I then make up a small out of the way settlement for? Though that still leaves me with the question of which tables am I using with just 2 cards?


Sorry for some many questions!  Obviously I could just interpret things how I want, but I generally prefer to use or understand as many of the rules as intended.

Developer

Hello there!

First of all, please don’t apologize for asking questions! I actually love that you are diving deep into the rules—it shows you really care about the experience. It warms my heart to see someone paying such close attention to the mechanics we’ve built.

Let’s get these tracks aligned for you so you can enjoy your journey.

1. The Travel Discount Confusion

You have a very sharp eye, and I am going to be completely transparent with you: The example on page 44 is a ghost from an older version of the game. I am so sorry for that confusion!

You are absolutely correct to look at the Poker Table on page 32. Here is the correct rule: The “Credit” value listed on page 32 is the discount amount.

  • The Example: If you get a Pair, you apply a 4 Credit discount (not 1).
  • Better Hand: If you get a Full House, you apply a 9 Credit discount.

So, if your base travel cost was 14 credits and you drew a Pair, the final cost should be 10 credits (14 minus 4). We definitely want to reward you more for those lucky draws!


2. How Stops Work

This can be a little abstract since you are building the map as you go, so let me clarify:

“Each additional stop adds 2 credits”: Think of this as a distance tax. Usually, you travel from Point A to Point B (the immediate next settlement). However, if you decide narratively that you want to travel a long distance—skipping over the immediate next potential stop to get somewhere further away—you would add 2 credits to simulate that longer fuel burn.

“Missed Stops”: Since you create the world, “missing” a stop is usually a narrative consequence triggered by a specific event or a bad roll.

  • Example: You might draw a “Between Stops” event (like the Time Zone Tangle on page 21) or a specific Failure Consequence that says the train didn’t stop where you intended.
  • If the narrative dictates you slept through your stop or the train was diverted, you treat that location as “Missed.” You then generate a new, unexpected settlement where you actually landed.

3. Wanderlust Seeker: Hidden Gem (pg 27)

“Create 2 settlements with the same prompts.”

I love this ability because it highlights the interpretation aspect of the game. Imagine drawing cards that give you the prompts: [Ancient, Water, Magic].

  • Settlement A could be an ancient underwater city protected by a bubble.
  • Settlement B could be a floating village built on ancient magical fountains.

The purpose here is choice. By creating two different interpretations of the same prompts, you get to choose which “vibe” fits your current mood or story better. You pick the best one to visit, and discard the other. It represents locals giving you two different recommendations for the same area!


4. Wanderlust Seeker: Risk for Discovery (pg 27)

“Draw 2 cards… create another settlement you can travel to by foot.”

  • Timing: You are spot on—treat this as a Between Stops ability. You do this while in transit or just before arriving.
  • Which Tables?: Since you only have 2 cards, you aren’t building a full metropolis. You are building a “Side Quest” location. I recommend picking two columns from the Settlement Creation Table (pg 45) that interest you most (usually Geography and Atmosphere) to sketch out a rough idea of this small, off-the-grid location.
  • Cost: Because you travel “by foot,” there is no credit cost. You are hiking!
  • The “Risk”: The cost here is time and safety, not money. It’s a chance to see something rare without paying a train fare, but it’s a detour from the safety of the Express.

I hope this clears up the fog on your tracks! Please let me know if anything else pops up.

Thank you for the detailed reply; that has helped me see the intent behind some of those rules :) 

Developer

I’m really glad to hear that 😊