Thank you for the detailed reply; that has helped me see the intent behind some of those rules :)
CuriousKakapo
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Actually, I am going to throw out three additional questions:
1) How do Stops work? Pg49 , under Choose your destination says ‘Review the travel cost to your chosen destination. (Remember: Each additional stop adds 2 credits to your travel costs).’ Does that just mean that each settlement I visit after the first cost and extra 2 credits? Pg 95 has a ‘Special situation’ called ‘missed stops’ which says if you miss a stop you can create a new settlement and continue there, or turn around and revisit missed locations later. But how do you miss stops? Don’t you select or create the settlement each time your travel, so I am not understanding how you could ‘miss’ one.
2) Wanderlust Seeker (pg 26) has a Between Stops ability called Hidden Gem, which says during the ‘next settlement card draw: create 2 settlements with the same prompts.’ What is the purpose of creating two pretty much identical settlements? What is the difference between them that I would want to create two, rather than just the one, if they have the same prompts and travel cost?3) Wanderlust Seeker (pg 26) had an ability called Risk of Discovery that says ‘once per journey between settlements, you can choose to take a risky detour. Draw 2 cards for your next prompt, using both to create another settlement you can travel to by foot.’ Firstly, shouldn’t this be a Between Stops ability, since that is when it happens? Secondly, which tables/oracles am I using to create a 2 card settlement? Do I then do a full 5 card prompt session like normal settlement visits? Does that cost anything? Or is the 2 cards not for settlement creation per se, for events that I then make up a small out of the way settlement for? Though that still leaves me with the question of which tables am I using with just 2 cards?
Sorry for some many questions! Obviously I could just interpret things how I want, but I generally prefer to use or understand as many of the rules as intended.
Hello :) I am confused about applying discounts to travel costs. The instructions (pg 44) say to ‘Check if your hand forms a poker hand for discounts, refer to poker table pg 32’. But that poker table only shows how many bonus credits you get for starting funds, and does not mention anywhere anything to do with travel discounts. The example given (on pg 44) has a 5 cards creating a base cost of 14 credits, but because there was a pair among the 5 cards in the example it applied a -1 credit, bring the final travel cost to 13 credits. But it doesn’t explain why a pair is -1 (a pair is 4 credits when adding funds). I am assuming it is just a blanket -1 discount for having any poker hand, but I can’t actually see that stated anywhere in the rules so just thought I would check. Thank you :)
Hello :) I am unsure how selecting a Special Ability works...Step 9 of character creation says to 'record your characters special action', which implies you have one; but in the Path sections it says 'choose one per settlement'. Do I start with one, and then gain one each time I reach a settlement? Do I have access to all of them, but can only use one per settlement like the 'Between Stops' events?
Hello =)
I would just like to check that I am plain the Keen Observer (Finch) correctly. It says that after a Moment is resolved I can reroll to gain additional keepsake chance. In my scenario I rolled 2 Effort dice and 1 Challenge die, and the result was a setback with 0 keepsakes. I performed a Focus action to gain a Keepsake Fragment.
Does Keen Observer mean that I can then reroll the 2 Effort dice and 1 Challenge die, I get just whatever Keepsakes come from that margin of victory? Eg, my second roll was the plot twist result which gives 2 Keepsake Fragments, which combined with the 1 I got in the initial results would mean I end this moment with 3?