Really great game with an awesome ominous soundtrack. I really like the prologue cinematic that gives the game a clear purpose: the mothership blew up and we must make it back safe. Overall I think this game makes perfect sense as is, however I don't think the energy bar is doing anything for me despite that it seems like a crucial design pillar. I think it would be cool to add some sort of gameplay hook too, such as a way to drastically change the ship mechanics with upgrades early on as 10,000 distance seems very far. Some more or maybe some differing obstacles could increase the challenge too. The graphics are really crisp and legible and the particle effects are super cool too. I hope you like some of my ideas, I'll be sure to check back on this post-jam for updates. Really awesome job with this :)