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(+1)

Well the initial idea is really good, but implementation could be better, except the inexistence of gamefeel, there are some balancing issues, enemies are too fast, and I guess they put player into invulnerability state when damaged, altho this is not enough on too many levels, since enemies are melee oriented you had to add a little bit kickback when player gets damage,  this fixes player being damaged too many times repetitively without a chance to avoid, and adds a little bit gamefeel.

(1 edit)

I notice the issue of enemies being difficult for the player, they seem to rubberband towards the player that gives the illusion of the enemy "chasing" the player. I'll take note on that, as well as adding a bit of kickback once the player is damaged.

Thanks for the feedback!