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The graphics and sound in the game are quite good, but the game struggles in other areas.

First, the game has issues with window sizing. For some reason, the web version opens in a perfectly inconvenient window — just the right size to trigger scroll bars that only scroll about a dozen pixels. The Windows build doesn’t have this problem, of course, but the window size can’t be changed either. As a result, on my 4K monitor, it’s a tiny window taking up only about 1/9 of the screen.

But the main issue is the gameplay. There essentially isn’t any. You click a couple of buttons, and suddenly you have a swarm of jellyfish digging up plankton, a whole alley of diners, 4050 on the food counter — and it just keeps growing. It’s basically an idle game that plays itself.

(+1)

Hello, thank you for the review. 

I think you're being a little harsh in saying "there is no gameplay". I tried to do a little game about management and planification. Sure it's part idle and I understand if you dont like this kind of games. 

I will try to understand whats going with the browser version. You can use the Windows shortcut "Alt + Enter” to switch fullscreen. 

(+1)

Apologies if my feedback came off too harsh. I think I understand what this game is trying to be, but I see a fundamental issue in its execution. To not succeed, you’d have to intentionally try to do everything wrong. If you’re moving even vaguely in the right direction, the game instantly turns into numbers growing on autopilot.

I believe the game needs some balance tweaks to increase the challenge. The player should have to think carefully about their next move to succeed, rather than feeling like a passive observer.

(+1)

Yes I need to work on the balance, thank you for the feedback. It's not easy to build the whole game and get it balanced in only 6 days .