Thank you very much! Yes, I've been doing this for some time now actually, hiding bad art and animation behind shaders, particles and other code is a trick I learned, lmao! This game was supposed to have more particle effects, dirt flying off, water droplets and other stuff, but I couldn't figure out how to keep them 1-bit in Godot for some reason. I'm sure I would if I had more time but oh well, we do what we can.