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Very bold. I love the visuals. It is also a testament to how difficult it is to make 3D 1-bit games, you have to be very careful with lighting and dithering or else everything meshes together. In your case, you limited vision a lot and used the darkness to create a more horror-like atmosphere, which is what I liked the most. Finding the relics was still hard, as you move around in circles without being able to tell much what's in front of you though. I think the atmosphere was the big find here, which unfortunately suffered a lot from lack of sound. I guess we have to make do with the limited time that we have. Good job!

Thank you for the constructive feedback! We were trying to go for more eerie / horror / mysterious visuals indeed, unfortunately we weren't able to do any sound design though.