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(+1)

Awesome game, I really like the up is down setup and how the platform dissolves. It would be cool if the player could start the jump charge in the air to make it have a bit more skillful timing and maybe some platform height variation. I was able to make it to 12,000 altitude and the player only took a few seconds to reach the bottom when I fell. I thought that was super interesting. The IBM style font is a cool touch :)

The abyss concept came straight from the jam theme, so I’m glad that came through!

I’ll definitely try experimenting with mid-air jump charging — thanks for the suggestion 🙂