I loved it! There was a jump I thought was too overly difficult but then I had an epiphany and realized I was just doing it wrong, a telltale sign of a good puzzle-platformer. It took me a little while to understand when was something was for which color but once I figured it out, everything fell in place. I also liked the shader for when something was both colors, very nice touch of polish to keep it pixelated. I barely have anything to critique, I would say some jumps felt janky because of how the physics interact with you changing colors while intersecting something that now collides with you, but I guess I'm just stretching to find something good to comment. Very nice game, good job!
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Thank you!
I have an idea to buffer the color-switch input and only apply it when the player’s collider isn’t touching an obstacle. I’ll need to test this, though — I’m worried it might introduce some very unpleasant input lag. Also, I’ll probably need to add a separate, smaller collider specifically for this check.