I liked the idea but hitting enemies felt really clunky due to only being able to fire in the move direction. This coupled with the fact that it was hard to tell if shots hit made the combat a bit frustrating at times. I think rotating the player based on mouse movement and letting a and d be sideways movement as well as making hits more apparent would make the combat a lot more enjoyable. Overall though, well done for your first jam!
Viewing post in Aerial Strike: Stand Your Ground jam comments
Thanks for the feedback, I really appreciate it! In hindsight I should have allowed turning the helicopter with the mouse and allowed side ways dodging. This is something I am already working on for a post jam release. 🙂 I've also got a couple interesting things being added so I hope you'll check out updates in future! Thanks for playing🎮