Wow! I sincerely enjoyed my time with this game. Great direction, art, and music! Solving the final puzzle of the game was really satisfying. I always appreciate games that take pixel art seriously and put the extra effort into making it pixel-perfect. The extreme low res style was very charming and it was fun to move my guy around. Overall, great game. Keep up the great work <3
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Thanks for the kind words! Yeah, I went to great lengths to make keep the pixels pixely and to keep it 1-bit as well. I did the gamescreen smaller just to challenge myself to make the levels with as few pixels as possible. I also couldn't get particle effects to remain 1-bit, Godot was fading them for some reason and since I couldn't find the setting to make them work I decided to move on due to time. When I played your game, the particle effects were the first thing I noticed, lmao. The water in my game didn't looked good at all because it had no particles, and I wanted to have dirt flying off as you dug but oh well. I'm sure if I keep butting my head against it I'll figure it out eventually.
I had a similar problem on my game! Because I was rendering my canvas at 320x180 I couldn't use any built in primitive drawing or text drawing methods without it looking super blurry and gross lol. Not entirely sure for Godot, but in my case I think it's the antialiasing that's turned on by default for those drawing methods. No way to turn it off using html5 canvas unfortunately... I ended up having to use a weird html5 canvas API that allowed me to copy sections of the frame buffer, and manually tweak pixels, and shove it back on. To get text to work I had to make my own font and font rendering. The lengths to which we will go for pixels... yeah?
Anyway I thought your water was actually really nice. But particles would have spruced it up I agree :)