A really interesting concept and execution, ultimately becomes something akin to a 'reverse-roguelike' where your choices actively harm your future chances lmao. I kind of like that idea of mitigating harm, but does leave me a little confused if one is trying to interpret this from a narrative standpoint. The implication would be two competing forces, I guess? Clearly, not the purpose of this game, but something it brought to mind for me. Very charming game with some great artwork!