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DaySideUp

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A member registered May 29, 2019 · View creator page →

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I did feel like I miss soemthing, although aesthetically this game was neat-- on that basis I won't rate it. I was not able to combine items as the description implied as far as I could tell? 

A really interesting concept and execution, ultimately becomes something akin to a 'reverse-roguelike' where your choices actively harm your future chances lmao. I kind of like that idea of mitigating harm, but does leave me a little confused if one is trying to interpret this from a narrative standpoint. The implication would be two competing forces, I guess? Clearly, not the purpose of this game, but something it brought to mind for me. Very charming game with some great artwork!

For starters, the game is very well put together on every front! The only issues I ever had in terms of bugs was a few character swaps, but considering the amount of mechanics and content, that is no less impressive of a feat.  The art, music, etc were all very well done. At the same time, I do think the game may have suffered slightly from a bit of feature bloat-- a lot of these ideas feel like they could have been expanded a little more, or had another twist or two appended to their current functionality, allowing for more focus on a few of them.  A minor note as well, mentioning the E button to interact in the in-game tutorial could help ease the learning curve for new players. Incredible work overall, though!

A totally fair point! Thank you for your feedback!!

The art and audio are fantastic! Very cute and charming. The gameplay premise was certainly very cute, but I did end up softlocking myself with a certain combination of otters lmao. I'm wondering if there are potentially other avenues for more gameplay depth with this concept? Although cute, the number of hand signs may have gotten too expansive. Particularly, the right side up and upside down cupped hands were hard to differentiate when everything is in motion. The game feel is quite fantastic overall, but some small bugs can break the otherwise charming illusion taking place like otters getting stuck or the chain otterwise getting disrupted. I was impressed by how they resolved the knots on their own, though! That's some foolproof programming. 

A very impressively elaborate game for the short time frame! I do think you all did a remarkable good job at laying out breadcrumbs in a fairly comprehensible way. I was left with some questions regarding one of your twists, but nothing that ruins the experience. Great job.

A clever, well designed roguelike with a fast and satisfying game loop! As with any roguelike in this vein I definitely have an initial reaction to the balancing and such, but overall it felt rewarding and well designed, and remarkably well polished. Great work.

A clever, well designed roguelike with a fast and satisfying game loop! As with any roguelike in this vein I definitely have an initial reaction to the balancing and such, but overall it felt rewarding and well designed, and remarkably well polished. Great work.

Thank you!! It was easier than expected but your mileage will vary depending on your expectations lmao

For sure, thanks for the comment!

Thank you so much!!

A neat little mechanic demonstration! I feel like there is definitely room to take this sort of mechanic further! Very cool

Very charming little game! I'm not sure if it was a tech or skill issue on my end but I feel like the star mechanic was not always 100% responsive lmao. Either way, neat movement mechanic, and I'd love to see where else something like this could go!

A very elegant execution of this extremely cool idea! The game's aesthetic works wonderfully and the vibes are immaculate. I really love the idea that it will slowly become based on user's needs. Incredible work :)

That's very real, we were nervous about making the puzzles too difficult and a lot of them are fairly light as a result. In more developed puzzles the normal form is important for readjusting the light source and moving statues around, but that only comes up a couple times in the game as currently designed. I'm so happy you enjoyed what we did have!

LMAO sorry for the reminder

That's totally fair, thank you for your comment!

Yeah I've been making my rounds! I mean its an excuse to play a ton of video games lmao

Thank you for your feedback! 

Thank you very much!!

Very cute little game!

Extremely charming! Impressively elaborate for this jam! I really loved the writing, though I did get lost a couple times on the puzzles. Great work :)

I got stuck/had some performance issues with the ice block puzzle, but I like the concept and writing!

I like your puzzle mechanics! I think the story lost me a little bit, maybe I missed a conversation at some point? But I love the aesthetics as well.

A very neat take on pong, and an extremely elegantly executed game! Fantastic work.


There were times where I personally felt confused on who was speaking, but that may have just been me misreading the characters haha. Incredible work!

Cute! I am curious, are the bubbles meant to represent anything?

A very cute game! I was having some trouble maneuvering around the ropes, since they collide with the player. Great vibes, though!

A very pretty game! I wonder if some limits on your light source could add some gameplay depth? Definitely very cute. I loved the aesthetic.

I really enjoy the marionette aesthetics! The art is lovely, and the gameplay is pretty neat :)

Maybe a health bar could help with clarity? Though 3 hits is fairly easy to keep track of.

I really enjoy the concept of this game! I did find myself stuck, though-- It seemed like I was making bricks, but I'm not sure how each cat's inventory really worked or how to use them.

This game seems really neat, but it might need some more of a tutorial? It was unclear to me exactly what I was doing. I love the artwork, though!

A neat project! I think your pathfinding gizmos are still on? I'm really impressed with the gameplay mechanics! Very elaborate! I had fun with this one.

I really love your aesthetic approach! A very cool little project :)

A very cute game! I love the aesthetics. Did the different ducks form different paths?

Very neat little project! Took me a bit to understand the energy mechanic, but it's cool! 

Hey, its pretty neat!
A few things-
In the difficulty selection menu, you mispelled human. 
In the pre-rendered cutscenes that serve as examples for what to do, you've recorded your cursor.
I don't know if this is intentional, but the health bar gets messed up when you hit lava alongside the life counter, at least in godly mode.
Its charming! It looks good!

Cute! The mechanics are a little confusing but its great for a small project!