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Deephearth is looking more and more alive... or rather dead

Boss designs for this map are done too!



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Bigger Update, making the game feel a lot better over all and adding new content

Changelog

  • Goddamn Bloodglass Citadel finally has art
  • Divine Difficulty added for Amber Hills Missions
  • Physics works again mostly (no more crazy overlaps)
  • A whole host of bugfixes
  • Stat Increases for Objects and the Player now have a small pop up animation
  • UI Scaling as an Option
  • Influence Range of Objects is now visible at all times
  • Mini menu for quick highlight of certain Object types