Well me landing on pico-8 is quite a journey, I joined this jam at the beginning 25th december and I was attempting to make a platformer shooter on Gamemaker but got frustrated and dropped, after that I tried to make a topdown shooter still on Gamemaker, and while working on it there were times I couldnt work and got frustrated again and dropped that off too.
At that point I was thinking of giving up, and I was watching some videos (I guess it was Juniper Dev's make tiny games video) and I heard about pico-8, I knew me getting frustrated earlier was due to my scope being too big, and after learning more about pico-8, I heard it is good for people which give up and get frustrated because of starting with a big scope, so I decided to go on with pico-8.
After making a quick flappy bird clone as a warm up, I thought I should continue with pico-8 and try to make a game for the jam on it, and at january 5th, 5 days before the deadline, I started working on BigHandsWizard, and it was a really good experience to work with pico-8.