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Well me landing on pico-8 is quite a journey, I joined this jam at the beginning 25th december and I was attempting to make a platformer shooter on Gamemaker but got frustrated and dropped, after that I tried to make a topdown shooter still on Gamemaker, and while working on it there were times I couldnt work and got frustrated again and dropped that off too.

At that point I was thinking of giving up, and I was watching some videos (I guess it was Juniper Dev's make tiny games video) and I heard about pico-8, I knew me getting frustrated earlier was due to my scope being too big, and after learning more about pico-8, I heard it is good for people which give up and get frustrated because of starting with a big scope, so I decided to go on with pico-8.

After making a quick flappy bird clone as a warm up, I thought I should continue with pico-8 and try to make a game for the jam on it, and at january 5th, 5 days before the deadline, I started working on BigHandsWizard, and it was a really good experience to work with pico-8.

oh ok well gamemaker is not good in peoples opinion anyways (i acutely tried to go to gamemaker first when deciding what to move on from and eventually i decided what type of games i want to make and i saw how limiting gamemaker was so i went to godot) but i also checked the famous games made with it and saw what type of game they are and they all *kinda* fit what i wanna make. but i also considered pico after realizing the gamemaker limits and i saw that the only famous games made in it and almost all of them where famous cuz they had a remake in another engine  and *almost* none where acutely famous from the engine

well making a game on pico-8 is almost like making a prototype for a game idea you have, and making a game on pico-8 is relatively faster than other game engines or frameworks,  and after testing it myself, I see as the best way to make a game for a game jam.

And for the remakes, yea there is no popular games from pico-8 but their remakes are, like celeste they have made it on pico-8 first but the reason was they have originally made first celeste for a game jam, and after that they remade the jam on a framework, I don't remember which but it was a framework and not an engine.

But I recommend and prefer pico-8 for 2d jam games, because making a game on it is pretty fast, and it teaches lua one way or another, which is a great language, now I am working on LÖVE (a framework for lua to make games) for the remake of this game, I really like the idea I came up for this game that is the reason I want to make remake of it, if that goes good I may announce it on discord server of the jam, and upload a playable demo on itch.

And btw, gamemaker is not that bad, the only limitation of the free version is commercial use, which is not good if you start game developing with 0$ and plan to sell your game, but if I were time travel to start of this jam with the experience I now have, I would still make the BigHandsWizard on pico-8 first, since jam had a long time limit, maybe I would think about making it on LÖVE, but I love and appreciate my time on pico-8, I wouldn't be able to make this game for this game jam, if I never knew about pico-8.

oh ok well i use scratch for my prototypes and yeah i understand that you wanna map out how you want your game to be before you make it and also i dont think many engines support lua the only ones i can think off the top of my head is  roblox studio which only shows games that completely rob kids so they dont like quality and i dont know anything about LO:VE but it sounds cool have a nice game-making adventure

but at least the pixels are always consistent sizes