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well I say next time give pico-8 and lua a chance, the use cases of lua is increasing day by day, I see it as a coding language that is so beneficial to learn, it can be more than just being the coding language of roblox, if you have got into modding games like project zomboid or payday 2, you will see a lot of .lua files in there. and some big games use lua not to make the whole game but to create some aspects of it, and games made with lua are increasing on numbers, balatro is a great one that is also made with LÖVE, I guess I am getting too hyper fixated here, sorry if I gave a headache, and thank you.

Oh and about LÖVE it is a framework for making games (like pygame, or Monogame), you can think of frameworks as game engines but more barebones, they don't have helper tools, like tile editor, or other benefits of using a game engine, but they give more control in my opinion, there is nothing like writing your own collision system, they look more complicated at first but using pico-8 is pretty similar to using a framework, I just loved it more than using an engine, I got out of control again, ok I stop for real now.