Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Logic games are always a win in my book!

The core idea is nice. It’s not super original, but it’s enjoyable.

The puzzles could be a bit more developed and complex. Puzzles were enjoyable, and with more development time I’m sure the difficulty on next levles would naturally progress. I also appreciate that the difficulty wasn’t pushed too far. A lot of game jam games end up being overly hard because the developer learns the controls while programming, which often leads to difficulty being overtuned for new players.

The dialogues really irritated me. There is technically a skip option, but you can only press it once the whole dialogue finishes loading. In a simple puzzle game, the story didn’t really interest me, so I just wanted to skip it. Waiting a few seconds once wouldn’t be a big deal, but when you restart a level and have to wait again for the same dialogue, it feels like forever.

Next time, I’d suggest allowing skipping from the very beginning and not showing the same dialogue again after restarting a level.

The projectiles could also move a bit faster, so restarts feel less annoying.

Visually, the game isn’t anything special, but for this type of game it doesn’t really hurt. The music is fine.

The hardest logic puzzle in the game was actually the menu. I clicked “Play” and nothing happened. Then I clicked “Click me” and some options appeared that I wasn’t interested in. After a while, I realized that you’re supposed to click the cannon and make it shoot, which is a cool idea, but poorly executed. The whole menu screen is hard to read because the cannon is brown and there are the brown dots everywhere (which turned out to be houses), whats more there are a lot of random elements that make it difficult to clearly understand what’s happening on screen.

Overall, it was nice to see a different approach, especially since I hadn’t seen a puzzle game at this game jam before. The idea definitely has potential for further development, and I’m looking forward to more puzzle games from you in the future!

(+1)

I agree with what you said, I did initially have the towns be a different color in the menu, but in the end I thought it looked weird and it wouldn't be that much consistent with the gameplay (since level 1 starts of with brown towns). 

The main reason why I added the click me option to the town that fires to the options menu was to introduce the shooting mechanic, I never realized the possibility that  some people wouldn't see/ignore it, so thank you for that feedback.


Overall, your feedback was good and I will take account for all of that next time. Thank you! 😁