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I completely fell in love with the atmosphere of this game, the sounds of insects, water, fire, and birds create a super chill vibe. It kind of contrasts with the intentionally frustrating gameplay, haha.

I really like the visual effect applied to the camera.
The comedic aspect with the signs is also great.

This is clearly a game that’s meant to be frustrating, and it does that well. I get that the goal is probably to learn how to operate in this environment, but there isn’t much motivation to push through. I wish the game was a bit more forgiving at the beginning.

There’s a problem I’ve noticed in my own games before: as a game dev, while programming mechanics, you learn them deeply and understand them perfectly from the ground up. Then someone else plays the game and gets hit with a reality check. It’s definitely worth having other people test the balance.

As for the ragdoll, the camera and hand controls irritated me a bit something felt imprecise. I can’t really describe it well, and I know it was partly intentional. Gang Beasts handled this really well and I had a lot of fun with it; here it worked a bit worse for me.

Overall, nice game  especially considering it was made under stress between three exams, haha.

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I constantly had a smile while readying your review, thank you for being Honest. I had a lot of Comments that said that the Game was too frustarting but if it would be too easy people would be able to finish it in 30 seconds. As The Dev it easily happens that you dont really know how hard the game is:) Know I have to play your Game =)