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Nice game. I really like switching eras between levels, and it’s great that we get different weapons and abilities on different levels.

Enemies don’t differ that much from each other, and the boss on the first and third level feels pretty much the same mechanically. The boss on the second level, though, is great.

There were two gameplay things I didn’t like. First, enemy bodyblocking, when a few enemies surround you from different sides, there’s basically no way to escape. I’d probably remove player blocking by them entirely.

Second, when boss #2 pushes you while you’re against a wall, it feels like you lose control, as if the push vector keeps pulling you while the wall blocks movement (that’s how I’d diagnose it). That didn’t feel good either.

I saw some people complaining in the comments about the screen shake on the first level, but I actually liked it.

Overall, a solid game.

(+1)

This some of the most in depth comments I've seen so faf! To respond, we were aware of the danger from mob swarming, and it was an active choice to keep it in - maybe not the best to be honest. But really, we appreciate your feedback and how it was still enjoyable! For the other facts though, we'll make sure to keep that in mind for any other projects we may do.

It wasnt an active choice to keep it in because of gameplay, but because of time. Just to clarify that