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I’m very glad you decided to try your hand at this jam, too. I, too, usually have problems conducting adventures by the book, and I admit that in this jam I decided to try to exceed my limits, just as you are doing. It has to be said, though, that Cthulhu Dark helps us a lot in this: the structure of the mysteries is not really a railroad, and it plans to be freely explored in all their parts.

Your idea sounds very interesting to me and I can’t wait to see what you’re going to bring out of that premise. Remember that investigators should be people with little power (for example, university students) and that the place of the final horror should be, literally or figuratively, the endpoint of a descent (for example, an underground laboratory). The best of luck!

Balancing between giving a solid mystery and not  forcing my idea of the game on others has been as challenging as I expected. There is a fine line between describing key locations and charters, and those same locations and characters taking all the space in the game. I am not sure I succeeded, but I have definitely a better understanding of the craft going into that now.

Anyway, I think I am done with the bulk of the writing, but I still want to polish the wording in  the "creeping horrors", "themes", and "on a 6" to help bring out a certain flavour of horror. I bet it's the most difficult part, but the most interesting, too.  I am positive I should be able to wrap up something somewhat usable before the deadline, and hopefully an Italian translation to go along with it.

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Very good! I’m still busy with the writing of the places and the central flow of the mystery.