Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Linear generators that subsequently cost ^1.15, building towards a prestige system that increases all output by about 50%/cycle. A solid foundation. 


Issues : whether a generator is purchasable does not update with auto generator ticks. So the player can have enough currency to buy something but be unable to buy it until they manually click the 'give me one unit of currency' button, which doesn't happen much once the autogens get rolling.

The currency is alternately called Science Points (SP) and APS in different places, although it's the same resource.

Touching the 'buy' button multiple times on phone browser is unreliable - I often had to navigate away, then back to the button between purchases.

Buying 100 of a generator is a selectable option. Do the math on that and you'll see that just the last generator, without considering the 99 before it, will cost over 1.17 million times the first generator's cost. Nobody is ever going to want/ be able to use that - maybe a Buy Max instead?

Two of the last few generators are much, much cheaper than their proceeding ones and produce much less per second, but are narratively and positionally implied to be superior to their predecessors.

Prestige's stated income increase, after the second cycle or so, no longer matches the actual income boost. I was pulling 3.5-4 times despite having a stated boost of about 1.8 times.

There isn't anything to differentiate it from the baseline clicker game, excepting maybe that it's competently presented and assembled. Once the player prestiges they've seen everything and can just do that again but quicker. The significant differences in production between generators means it's usually 5 or 10 times as many minor ones to match the output of the next higher one - couple that to the exponential cost increase, and the only reasonable option is to buy 3-5 of each tier and then move to the next, never looking back. Because of that, there's no real choices to be made, just the grind.

Tested on Android via DuckDuckGo (Chromium based) browser.