So I managed to get TE to run a news story on this!
https://www.timeextension.com/news/2026/01/the-zelda-adventure-nintendo-would-ra...
Also, I like your ideas - however, since it is still early, I'd like to make a suggestion.
I am most excited for the Remaster mode, since I have completed the original, on original hardware, twice now.
But since there are so many choices of things you can change, for the Remaster mode, can you include a list of selectable options? So you can choose which QOL and which extra content you want? So before you start a new game there is a list.
New Item Uses: Yes / No
Attacking NPCs: Yes/No
Extra Dialogue: Yes/No
Drop Rate Slider: x0.5 ---------- x3
Etc. Etc.
Obviously this is your game. So you must do what you see fit. So this is just a suggestion for the Remaster mode. For example, one thing I'd like to see, is more enemies dropping rupees. I recall playing the game and often enemies would drop nothing, and it took ages to grind by killing them over and over. Maybe a toggle to increase the drop rate? Or a slider bar?
Question: Are you decompiling the code, or are playing the game and making the content based on observations, for example seeing how many times an enemy needs to be hit? Either way, it sounds like a lot of work!
Good luck!
Also! I assume you know about the secret skateboarding character you can find in the woods on the far West of the map? The weird easter egg? You stand for a while and he rides out of the woods saying stuff, then vanishes again.