I think there's potential here with some more upgrade nuance and a few more systems. A lot of the upgrades seemed to be pretty typical stat upgrades, which is fine for some, but maybe similar ones should be combined and some upgrades that change the gameplay a bit more could be added - for example, an upgrade could make it so ramming into rocks fast enough breaks them. It also seemed like a waste to have such a cool ship with guns, and not have any combat or hazards, where you have to use your gun to defend yourself. I don't know if this is the kind of game your going for, but this would add some depth and spice up the gameplay loop, turning it almost into a dome keeper type experience. Well done for a first jam though, the start is always the hardest.