Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

really well designed level, it's cool to have to ignore certain things and blocks as noise at first and then for the upgrades and return trip to recontextualize them. Fall damage could be communicated a bit better I think but I don't have any ideas for that other than maybe putting the game on a grid like Leap Year and that definitely has it's drawbacks