Art is very beautiful, the particle effects added a nice touch of detail, the type of polish we devs can't help but notice and appreciate. Lack of music also added to the sense of isolation and slight discomfort of mining alone in a dark cave, everything from graphics and sound created a great atmosphere. Gameplaywise however, I encountered a number of bugs. I would fall through blocks and get stuck, sometimes the game would let me hit blocks diagonally, other times it wouldn't, sometimes you could mine and move at the same time and weird things would happen. Other than bugs, I would add that the blocks falling mechanic felt arbitrary, I never understood what caused the black blocks to fall, so a lot of my wins felt like I just lucked out. The light mechanic also made the game feel a lot like it's trial and error, you would use your first run to scout out the cave, restart and then take the right path because you can't see the whole cave due to the light mechanic. The upgrades were very well implemented though, going from the simple beginnings to that monster labyrinth at the end was nice. Good job!
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Thanks for your detailed review! Polishing is my favorite part of game development, I had particles implemented before I even built the shop page lmao. I have to say you're giving me too much grace for the lack of music, I confess I just ran out of time to find or make anything fitting...
I'll see if I can fix the bugs you've described. Very fair criticism around the falling blocks and light mechanic. I didn't think too deeply on the incentives that the light mechanic would give the player, I was thinking more along the lines that it would be cool aesthetically and add a bit of tension around finding the exit. Thinking back on it now, the leniency around restarts breaks the light mechanic and causes it to work exactly how you describe. C'est la vie, lessons for next time.