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[Pixel Art] [Zelda-like/Puzzles] [1-2 week jam]

A topic by imonk created Jan 12, 2026 Views: 446 Replies: 11
Viewing posts 1 to 5
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I played a free game last night, felt revived. Simple art, controls, gameplay, but genuinely a polished puzzle zelda-like. Although this game is bigger than a game jam, it feels like it has a lot of the game jammy design I'd like to do art for someday if people want to pair up.

Screenshots:




Game link: https://ansimuz.itch.io/a-meta-data-game

My art portfolio: https://cara.app/imonk

Currently I'm thinking about a game where you get turned into various monsters and it's technically not what the protagonist wants, but in terms of gameplay the monster abilities are useful to progress. It could be worth a try.

So something akin to Monster Boy but with more Zelda-like gameplay? Sounds solid. 

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Is that already a taken title? Ah man. Well yes that's the idea.  Key thing is probably going to be that the creature transformations CAN'T happen all the time, otherwise it's like what's the point? That's basically just an OP character with every ability, so I think we'd have to limit that somehow... possibly only allowing it to happen by contacting a mage who has limited mana, or transform pads/objects. It could be that the main player moves with WASD controls and the mage moves with arrow keys.

EDIT: You know what? I'm buying that.

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A mage or some object/location could be a good way to limit that stuff up. Like for example, story wise you could make that only places fuelled with magic allow you to transform or that such "curse" can only appear to specific circumstances. 

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Yeah I was kind of thinking that general idea where the player has to be in designated areas to do it, but we could also try mana potions to resupply that stuff. I haven't fully thought out the mana potions, but fetching them for the mage just sounds fun. Also maybe the mage can shoot transformation spells at the player, we'd have to be careful with this idea here though because that's technically making the gameplay easier unless we design some difficult levels around that idea.

MAYBE we don't even need a mage. Maybe we just collect mana potions and that's how we can transform. The player would just have to use/count them wisely, or reset level.

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I love your art Kevin, great work on your portfolio 

Hey thanks! Yeah I think it's about time to start using my art to actually make games 😅. I never deeply got invested in game jams yet, but maybe now's the time to try.

let me know if you want to team up for one, I would very much like to work with you, my discord: pixelgoggles

Sure, I'll add you on discord.

honestly that looks so freaking charming 😍  

Fuck, i love when a game just speaks to you, ya know?  

Yeah I know. When the game speaks or sometimes even says "buy me" or something like that.

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I made some little dungeon doodle, but technically we're not committed to anything yet. Still open for an audio/music designer.