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Some mechanics only make the game more difficult - I mean, the player doesn't need them to complete the game. The idea could be interesting, but it is poorly developed.

Thanks for your review, I was thinking of ditching the world switching mechanic but I developped the whole idea around it so I kept it, and I was too focused on finishing in time that I didn’t think too much about it.

But you are right it would have its place in a normal puzzle platformer but in this one it doesn’t add anything except difficulty.