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It was amazing how there are so many diverse and completely different worlds, and I was surprised that even after playing for more than two hours, I rarely ended up in the same places. I thought about collecting orbs using the hints from the comments, but even with those as a reference, I could not reach them. Right now the dimensions feel even more vast, so maybe instead of worrying about that, it might be nice to simply drift and savor this world as it is. I enjoyed it a lot!

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Thank you for your kind words! I appreciated the translation on your video. While I understand a little Japanese, it was too difficult to understand when you were saying things quickly! I’m glad you enjoyed the game. I did intend for it to be fun even if you don’t go after the orbs. It isn’t required, it only unlocks and “ending”. I see you have made some games yourself! I’ll need to check them out sometime :D

Thank you so much! I was really happy to receive your reply, but I ended up responding late. Also, I’m sorry that my Japanese is quite fast and hard to catch. I did add subtitles to help, but there were many parts that were not accurate, so I might have caused some confusion.

What I love about Clockwork Dreams is the moment when, after you have thoroughly explored the map, you yourself appear and explain things. It comes right when I’m playing and starting to feel like “maybe this is the kind of world it is,” so it feels like a kind of answer check. It was interesting because it felt like a form of two way, pseudo communication happening between the game creator and the player.

Oh, and thank you very much for playing Tsuneko Apple. I’m really happy, meow!