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Thanks. Yeah, I've sliced the pixel sizes according to the canvas sizes you mentioned for each animation. It's just that the pivot points are off because the pivots default to the centre of the canvas. I'm using Unity. So the unit shifts when changing animations. Though I got it fixed. Adjusting the X pivot from 0.5 to 0.4 on the ConstantAttack animations has it line up perfectly with the Idle, Death and Hit. All good now :)

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I’m glad to hear that the issue has been resolved. Good luck with your game development.