Connection to theme: 5/5, pretty obvious connection.
Enjoyment: 2/5, parkour with such shaky movement is rather stressing and sometimes even irritating.
Presentation: 3/5. It has its own style but it's very simplified.
Gameplay: 3/5. Like I've already mentioned, parkour isn't the best idea for such shaky movement. It's pretty hard to pick up a torch without any assist or at least a highlight of what surface your hand interacts with. Also, the last obstacle is impossible to beat without the fly poison I suppose and the fly poison is one-time use only.
Creativity: 4/5. Picking up and carrying items like this seems pretty unique, but not entirely new.