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Connection to theme: 5/5, pretty obvious connection.

Enjoyment: 2/5, parkour with such shaky movement is rather stressing and sometimes even irritating.

Presentation: 3/5. It has its own style but it's very simplified.

Gameplay: 3/5. Like I've already mentioned, parkour isn't the best idea for such shaky movement. It's pretty hard to pick up a torch without any assist or at least a highlight of what surface your hand interacts with. Also, the last obstacle is impossible to beat without the fly poison I suppose and the fly poison is one-time use only.

Creativity: 4/5. Picking up and carrying items like this seems pretty unique, but not entirely new.

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Thanks for your Honest Review, The Game was made in mind to frustrate ( with the Physicis, thats why its called an FogianGame). And the Part with the Last Obstacle, on the Last Plattform there are  Stones that you could use to make an Weight on the Other Site of the Obstacle, that would be the solution. Thank you so much for the honest review, making the Game, sometimes you dont realise if something is possible or not:) I had in Mind that the Player learns the Physics and The controlls to speedrun it, thats also the reason for the Timer when you finish the Game