The magical fruit in this game lets you clone objects around the level, and the puzzles are solved using that cloning power. We had specific designs to make the controls and gameplay experience more clear, but we didn't get to implement them the way we wanted. Sadly the memory cloning ability is clumsy and unclear. We hope this helps and we are grateful you spent time to try it out :)
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I tried it once more and could proceed! Interesting mechanics and soothing puzzle game, I felt so relaxed while figuring stuff out, haha.
If you want a tip about the lagging in the web build: The godot web builds lag a lot when loading gpu particles for the first time. So every time a new gpu particle is instantiated, the lag will occur. So what I do is I have a scene with all of my gpu particles and I make the scene completely black. When the game first starts, this scene loads for ~1 second, plays all gpu particles in the dark, then the actual game starts.
When playing no lags will appear from gpu particles :)