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I enjoyed the demo. If you want you can see my playthrough here:



I enjoy the artstyle and music quite a bit. I am quite a fan of the gameplay and feel it really came into its own in the restaurant group fight.


I feel the timing for perfect strike is  a little too precise. I would like some sort of indicator whether my attempt was too early or too late so that I can practice more easily.

I messed around in the practice dojo and I found it impossible to perform any move that has an input that begins with an input for a different move another (for example the first two inputs for Drunken Flute are the inputs for Bottoms Up so any attempt to perform Drunken Flute is interrupted by Bottoms Up), so it seems like either I'm doing something wrong or the window for accepting inputs needs tuning.