Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

As a full-time software developer who worked IT in college, this is incredible! I wishlisted the game on Steam and can’t wait for the full version! Take my money!

This really reminds me of Reddit’s r/talesfromtechsupport (and especially their Rules of Tech Support - https://github.com/morriscox/Rules-of-Tech-Support). Those two are incredible resources I share around often with people working in support positions!

I do wish there was a way to see the two options without needing to hover the mouse. I get that’s the whole aesthetic, but I wish I could see the action at the top, and the two results at the bottom. I also wish I could control this with the keyboard - right arrow to swipe right, and left arrow for left.

I also saw the tutorial about packet loss, then looked and there was nothing to do. Then, later I got a message about packet loss being 80% and realized I had forgotten about it. Maybe make that tutorial wait to show up until there’s packet loss, or immediately make the message trigger packet loss?

While the game’s in early access, maybe you could add a Card Feedback button that can be enabled in options. I feel like there was a few times when my budget was randomly affected and it shouldn’t have been based on the outcome (I forget the examples), so having a way in-game to report “The last card was wrong, it should do XYZ instead”. Or you could embrace the entropy.

I really love the humor and the situation-based events, like when everyone gets burnout because they’re too productive and I can tell them to double down. I’ll play more later and give you more feedback on the feel of the game’s balance (if I get around to it).

I love this game so much! I can’t wait for the full game to release!

(+1)

Hey!

Thanks so much for the kind words and the wishlist and for taking the time to type it all out! As a solo dev, hearing that the game hits home for someone with real-world IT experience is the best compliment I could get.

  • Keyboard Controls: Adding keyboard support (Left/Right arrows) is a great idea for a smoother workflow. I’ll look into implementing that!
  • Tutorial Timing: Great catch on the packet loss tutorial. I’ll look into triggering an actual event right when that message pops up so the context isn't lost.

Glad you're enjoying the humor, and thanks for playing!