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How cruel and villainous. That was fun!

I had a bit of a hard time quickly spotting the clock in the grass and crowd of dogs. Perhaps making it a little more visible could improve the gaming experience.

I also remembered a wonderful old game with a similar concept and feel. The obstacles there only moved when you moved the mouse—what a twist. Incidentally, the developers of Super Hot were inspired by it, as far as I know —https://www.kongregate.com/games/Megadev/time4cat

I also think they could have used the LMB to repel dogs, making it possible to play with one hand.

It’s a nice idea, and overall it turned out to be a pretty sweet game!