
How cruel and villainous. That was fun!
I had a bit of a hard time quickly spotting the clock in the grass and crowd of dogs. Perhaps making it a little more visible could improve the gaming experience.
I also remembered a wonderful old game with a similar concept and feel. The obstacles there only moved when you moved the mouse—what a twist. Incidentally, the developers of Super Hot were inspired by it, as far as I know —https://www.kongregate.com/games/Megadev/time4cat
I also think they could have used the LMB to repel dogs, making it possible to play with one hand.
It’s a nice idea, and overall it turned out to be a pretty sweet game!