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(+1)

The shaky hand-drawn aesthetics are very cool. I like how you can change the map for future runs (although I think that part could use some UX tweaks)

The 'erasing' the bad guys is also a neat little unique spin on things.

Not sure how it fits theme, but I enjoyed it!

Thank you! Yes that was one of the last minute additions - it was meant to be a tetris inventory style construction system but I ran out of time.

On the theme I used the constant resetting and beginning of the run to show the incremental power up. Plus I thought the idea that the gameplay is inside the skill tree tied into the movie's theme :)