Very fun, loved it. The only minor feedback I have is about conveyance about how each target is scored. Having individual levels dedicated to each type in isolation to show how they score would help convey value. Of course the quick pace and ability to restart teaches the player just as well, but I could see if this was expanded beyond the scope of 72 hours, certain levels where the score must be more than X but less than Y, and having a deeper understanding of each would be valuable in that case. Mostly me surmising and brainstorming, but hopefully food for thought. Great work
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Good point about scoring. The points per target type is stated on the project page, but not in the game itself. It would definitely be something to improve in an expanded version of the game. The whole aspect of level design, goal and score suffered quite badly due to the game jam deadline =)
Thanks for taking the time to comment and play my game. Appreciate it a lot!