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(+1)

I love the aesthetics of the game world which made the cutscene look lively and dramatic, especially when peeking at the fireplace.

The person breathing behind the door and door squeak sounds were a signal to me that this was going to end badly.

Anyway, the story I feel is lacking just a little bit because all this scene is about is the note flying into the fireplace as it's going to burn down.

There probably should have been a character or some creature/beast that takes the note as soon as the person walks in and throws the note into the fireplace, while potentially including some dialogue before and after they're done throwing the note at the fireplace.

(+1)

Thank you very much for watching and commenting! Yes, I agree that the script decision might have given the player a better understanding of what was happening. However, this is a bigger and more complex task in the frame, so I will continue to develop my skills!

Thanks! :)